The Game Design lesson plans

Ever heard of lesson plans? I did not until now.

According to Wikipedia: ”A lesson plan is a teacher’s detailed description of the course of instruction or “learning trajectory” for a lesson. A daily lesson plan is developed by a teacher to guide class learning. Details will vary depending on the preference of the teacher, subject being covered, and the needs of the students. There may be requirements mandated by the school system regarding the plan. A lesson plan is the teacher’s guide for running a particular lesson, and it includes the goal (what the students are supposed to learn), how the goal will be reached (the method, procedure) and a way of measuring how well the goal was reached (test, worksheet, homework etc.)”.

This Summer course is about making lesson plans by teachers in training while teaching. I love that. So the real gold is in the lesson plans. Each day after teaching the teachers in training capture the day in a fixed structured lesson plan canvas. If the day was successful they move on to the next lesson the next day – or – if it could be improved the next day the lesson plan will be improved and repeated. This is how the lesson plans look like.

Each day 4 new lesson plans for art, game design, programming and promotion are created, tested and produced.

How do we make the lesson plans and get the knowledge on game design? By using the process of making games as the product and outcome of this course. During the entire course there are skilled educators and game designers: Jeroen van Pelt – Deen, Marcello De Vasconcellos, Sandra van Rijswijk, Ellis Bartholomeus, Flavia Carvalho, Marcos Vitsil, Menno Deen, Rob Tieben en Diana Nijboer.

We also involve external experts. Today we have the privilege that Thiago Santos Magalhaes joined the group of teachers and shared his experience with the group of young teachers.

Thiago and Menno

Also I did two mini-interviews with Ellis Bartholomeus and Menno Deen.

Author: Jurriaan van Rijswijk

Jurriaan van Rijswijk is Applied Game Architect for 25 years. He develops game strategies and designs behavior change with games for among others healthcare professionals, therapies for patients with chronic illnesses, mental and emotional health therapies, lifestyle interventions and rehabilitation. He developed and produced hundreds of applied games and game concepts. Many of his games won various awards and/or are clinically and/or scientifically validated. Furthermore, Jurriaan is founder and chairman of the Games for Health Europe Foundation. The Games for Health Europe Foundation is the largest worldwide networking ecosystem of people, companies and institutes for research, development and implementation of games within the health ecosystem. In 2014 Jurriaan won the ICT Personality of the Year Award. This award is an acknowledgement for a person who stimulate and impactful applies and implements the use of ICT for the benefit of profit and non-profit organizations as well as governmental organisations.

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